Blended learning is a mixture of face-to-face time and online time in a class. Blended learning can include anywhere from 20 to 80% of the course time online. Blended learning offers the instructor the opportunity to extend the learning outside of the classroom, thus increasing the opportunities for students to connect to each other, as well as the chance to utilize a wider array of online resources and technologies to enhance the classroom time.
Some of the common tools used to enhance a blended course:
One example of this would be when faculty use online discussions to expand on discussions that started in the classroom. The instructor may use 30 minutes of one lecture to get a debate started, and then have the students continue that same discussion in an online discussion forum for the rest of the week. This allows the students an opportunity to delve deeper and longer into the topic they are discussing and to spend time looking up resources and information to enhance the quality of their points. This is an excellent blended learning tactic that helps advance the students learning in meaningful directions.
As you read this chapter, consider how a stakeholder group might view blended learning and what you might tell members of that group (in under 100 words) to help them in understanding what it is. Identify the stakeholder group who is the audience for your message (students, colleagues, families, employers, the public, leaders, officials, etc.)
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The following definition of blended learning is provided by The Innosight Institute (2011): “Blended learning is any time a student learns at least in part at a supervised brick-and-mortar location away from home and at least in part through online delivery with some element of student control over time, place, path, and/or pace.” Another way to think about blended learning is that it represents a shift of “school” or “college” from being a site where learning happens in specific spaces at regular times, to a flexible service in which students may engage in a great many times and places (Cavanaugh Hargis, 2010). This site-to-service shift includes several changes that are emerging as influences on the design and delivery of education, as shown in Table 3-1.
Shifts | Site: Campus | Service: Education |
Place | Classroom for lectures and assessments; home for practice | Campus, home, community and field for all activities |
Time | 6.5 hours/day; 180 days/year between September and June | Any time, any day, year-round |
Materials | Physical and virtual; owned by the institution with limited access off campus | Physical and virtual; increasingly in public domain and by student subscription for access any time on student devices |
Interactions | Instructor-directed; mostly occurring in class | Instructor-moderated; occurring any time |
Assessments | Scheduled for all students according to syllabus | Given as individual students reach mastery |
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Tweet about the differences between blended-learning and traditional face-to-face learning.
3-2 Video: Flipped Learning
The most recent models of blended learning reaffirm the proven learning design principle of a consistent vision and purpose that is reflected in consistent design, from the organization level through the lesson level (Ferdig, Cavanaugh, & Freidhoff, 2012). Key lessons from successful blended education programs are that successful blended programs have direction, were created for a reason, and all decisions about the designs in the program adhere to the overarching direction and purpose and are expressed consistently throughout a course and program, both conceptually and visually. The internal or external benchmarks, design standards, and development templates may be adopted to ensure this consistency. Many schools use frameworks and indicators such as the Quality Matters rubric to evaluate courses for quality design components and which serve as a guide and a pointer to other established guidelines. Each element of the course must serve the course goal.
The following matrix can assist in the planning:
Plan
Blended learning is consistently shown in research to be more effective for promoting learning than either fully online or full classroom-based approaches (Means, 2009) because it combines the strengths of both learning environments.
Classroom Learning + Online Learning = Blended Learning
There are some important considerations to think about when designing blended learning modules for a course. Here are a few of those considerations to keep in mind as you progress:
As in all educational design, some tasks are well suited to some learning environments, and not so much to other learning contexts. It is good to make lists of which tasks in your course will be well suited to the online portion of the blended course vs. the face-to-face portion. Be sure to consider Bloom’s Digital Taxonomy and the Periodic Table of Visualization as you read this section.
The classroom environment is well suited for:
The online environment is well-suited for:
Flipped learning is a type of learning in which the instructor puts lecture videos and materials online for the students to do on their own time prior to coming to class, thus leaving the class time for the students to be able to do interactive instructor-led learning activities and group work which offer the students a chance to apply what they are learning in the class in an expert-supported environment. Many feel this is a much better use of classroom time than only having the instructor stand at the front and lecture on information that students can easily view and learn before coming to class. Flipped learning is a type of blended learning design approach that capitalizes on technology to help enhance the quality of the face-to-face instructional time.
Begin with the end in mind, as with any learning design effort. Specify what a successful learner knows and can DO at the end of the lesson, unit, or course. Create a step-by-step plan for scaffolding learners from their likely entry point to the desired exit point. Align all activities and assessment along this learning pathway. Blended courses are ideally suited to alternate between rich interaction, frequent feedback, and periodic reflection on learning. Think of ways to seamlessly integrate a complete developmental learning experience using the two learning environments
Interactive DLO: Hierarchy of Online Course Development
By Peter Waters, Link: https://www.thinglink.com/scene/359584407108976640
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When considering technology skills, technology access, and accessibility in blended learning design, choose one concept and tweet two barriers to achievement.
3-3 Video: Where Good Ideas Come From
Through connections with peers in learning interactions, student knowledge can be expanded and built upon. Peer- to-peer interactions are important to help students learn from each other and to challenge their thinking in new directions.
Following are some tools you can use to enhance the interactions in your course.
System Tools
There are many ways to implement interactive tools into your blended learning course:
When creating the flow of events in the course, consider Gradual Release of Responsibility (Fisher Frey, 2008). Early sessions and activities should be sequenced in smaller chunks to develop foundational knowledge and skills with more instructor leadership, feedback, and concrete examples.
In effect, the learning should scaffold independence and allow for more student autonomy as their knowledge increases. As the course continues, work can become more conceptual and complex. Students can work more independently and the instructor role should transition to that of a tutor or mentor. Finally, students should lead activities and presentations as the course culminates.
Blended learning is any time a student learns, at least in part, at a supervised brick-and-mortar location away from home and, at least in part, through online delivery with some element of student control over time, place, path, and/or pace. There are tasks well suited to blended learning design such as discussions that expand talks outside the classroom, bringing in remote guests, team work, collaboration on projects, integration of video and media, and access to online resources and tools. Use a design framework to guide the creation of the online portion of the course. Choose appropriate tools that enhance learning rather than detract. All decisions about the designs in the program adhere to the overarching direction and purpose.
Tweet Chat: #virtuolearn
Tweet a comment on your favorite web based tool or app that have you used as a learner or instructor that you feel most enhances interactions within a course.
The task is to design a blended learning lesson/unit for your course.
Consider the key concepts from the blended learning chapter, then think about your own experiences with blended learning. Choose a lesson, unit, or other component of a course that you would like to redesign systematically as a blended component. Then complete each task below after reading this chapter. Create an outline for a lesson from a class including topics, content for each topic, and teaching strategies. Decide which elements of the lesson will be face-to-face and which will be blended. Provide a brief rationale for your decisions. The readings will lead you through this design process from start to finish.
Complete the following tasks after reading each section in this chapter:
Bloom’s Digital Taxonomy: choose tools that support specific learning skills students need to improve as a consequence of learning: http://edorigami.wikispaces.com/Bloom%27s+Digital+Taxonomy
Flipped Learning Network: http://flippedlearning.org
Innosight Institute, now called the Clayton Christensen Institute, on Blended Learning: http://www.chris tenseninstitute.org/
References
Bonk, C. J., Graham, C. R. (2006). The handbook of blended learning: Global perspectives, local designs. Pfeiffer essential resources for training and HR professionals. San Francisco: Pfeiffer.
Cavanaugh, C. (2009). Getting Students More Learning Time Online. Washington, DC: Center for American Progress. http://www.americanprogress.org/issues/2009/05/distance_learning.html
Cavanaugh, C., & Hargis, J. (2010). Redefining school from site to service: Learning in and from K-12 online education. Distance Learning 7(2), 1-5.
Cavanaugh, C., Barbour, M., Brown, R., Diamond, D., Lowes, S., Powell, A., Rose, R., Scheick, A., Scribner, D. & Van der Molen, J. (2009). Examining Communication and Interaction in Online Teaching. Vienna, VA: iNACOL. http://www.inacol.org/research/bookstore/detail.php?id=14
Ferdig, R., Cavanaugh, C. & Friedhoff, J. (Eds.). (2012). Lessons Learned from K-12 Blended Programs. Vienna, VA: iNACOL. http://www.inacol.org/research/bookstore/detail.php?id=33
Fisher, D., & Frey, N. (2008). Better learning through structured teaching: A framework for the gradual release of responsibility. Association for Supervision & Curriculum Development.
Means, B., Toyama, Y., Murphy, R., Bakia, M., &Jones, K. (2009). Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies. Washington, D.C: US Department of Education. Available at: http://www.ed.gov/rschstat/eval/tech/evidence-based-practices/finalreport.pdf
University of Central Florida. (2012). Blended Learning Toolkit. http://blended.online.ucf.edu/
Wang, F. L., Fong, J., & Kwan, R. (2010). Handbook of research on hybrid learning models: Advanced tools, technologies, and applications. Hershey, PA: Information Science Reference.
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